@InProceedings{mechanic-miner,
author="Cook, Michael
and Colton, Simon
and Raad, Azalea
and Gow, Jeremy",
editor="Esparcia-Alc{\'a}zar, Anna I.",
title="Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design",
booktitle="Applications of Evolutionary Computation",
year="2013",
publisher="Springer Berlin Heidelberg",
address="Berlin, Heidelberg",
pages="284--293",
abstract="We introduce Mechanic Miner, an evolutionary system for discovering simple two-state game mechanics for puzzle platform games. We demonstrate how a reflection-driven generation technique can use a simulation of gameplay to select good mechanics, and how the simulation-driven process can be inverted to produce challenging levels specific to a generated mechanic. We give examples of levels and mechanics generated by the system, summarise a small pilot study conducted with example levels and mechanics, and point to further applications of the technique, including applications to automated game design.",
isbn="978-3-642-37192-9"
}

